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General Info Edit

Apart from playing Turf Wars, being part of a Guild allows you to benefit from Guild Bonuses.

By clicking on the BONUSES icon in your Guild's chat screen, you will access your guild's list of bonuses and see something like this (you will have to scroll the screen to the right to see the full list).

As you see in the image, top left of each bonus you see it's current level. Bottom of each one shows either the activation cost or the countdown showing how long are you still going to be affected by the bonus.

Bonuses' effects stack with each other, but you can't activate the same bonus twice in the same week. A second activation of an already activated bonus will only add 7 more days to its countdown.

  • Bonuses in Grey are not yet available to unlock for your guild, either because they need a previous unlock or higher guild level.
  • Bonuses in Blue are available unlocks that can be bought for the Guild with Influence Influence by either GuildMaster or Officers only. If the guild has not enough Influence to unlock the bonus, you will be able to get more by spending Gem Gems right there.
  • Bonuses in Green can be activated by any guild member with a Contribution Contribution cost that depends on each bonus and its level. If you haven't enough Contribution points to purchase a bonus, you will be able to get more by spending Gem Gems right there.
  • Bonuses in Yellow have been already activated, and will show a countdown for you to check when their effect will expire. Bonuses' effects last for a full week, unless you leave your guild or are expelled from it, in which case you lose them instantly. Why is it so? Because, otherwise, nothing would prevent you from joining a guild with high buffs, purchasing them for the week and then leaving it for another guild. Bonuses belong to the guild and are only for its members to benefit from them.


Bonuses ListEdit

There is a total of 28 bonuses, they are unlocked in progression.

(x) = increases with bonus level

Guild Bonuses
Bonus Effect Unlocking requirements
Blessing of Midas + (x) % Gold Gold per Victory in PvP battles None
Power of Light + (x) Atk to all your Order Order Heroes Blessing of Midas
Divine Protection + (x) HP to all your Order Order Heroes Power of Light
Servants of Light Melee filter Melee Order Order Heroes get new skill: Block Block (x) Divine Protection
Divine Retribution Ranged Filter Ranged Order Order Heroes get new skill: Pierce Pierce (x) Servants of Light
Strong Fortifications + (x) HP to all your Buildings Buildings Power of Light
Self-Perfection Evolve costs reduced by (x) % Strong Fortifications
Royal Defence + (x) HP to Warlord Self-Perfection
Long Live the King + (x) to Warlord level Royal Defence
Natural Protection + (x) HP to all your Nature Nature Heroes Royal Defence
Wrath of Nature + (x) Atk to all your Nature Nature Heroes Natural Protection
Natural Armor Melee filter Melee Nature Nature Heroes get new skill: Spikes Spikes (x) Wrath of Nature
Toxins Ranged Filter Ranged Nature Nature Heroes get new skill: Poison Poison (x) Natural Armor
Time Loop Chests are unlocked by (x) % faster Wrath of Nature
Skillful Parry + (x) HP to all Melee filter Melee Heroes Time Loop
Devil's Vitality + (x) HP to all Chaos Chaos Heroes Skillful Parry
Total Annihilation + (x) Atk to all Chaos Chaos Heroes Devil's Vitality
Power Abduction Ranged Filter Ranged Chaos Chaos Heroes get new skill: Steal Attack Steal Attack (x) Total Annihilation
Blessing of Vlad Melee filter Melee Chaos Chaos Heroes get new skill: Vampiric Vampiric (x) Power Abduction
Inevitability All Buildings Buildings get new skill: On death = (x) Damage damage to enemy Warlord Devil's Vitality
Cheap Upgrades Heroes' Level-Up costs reduced by (x) % Inevitability
Skillful Fencing + (x) Atk to all your Melee filter Melee Heroes Cheap Upgrades
Healer's Help Melee filter Melee Heroes get new skill: Regeneration Regeneration (x) Skillful Fencing
Markmanship + (x) Atk to all your Ranged Filter Ranged Heroes Skillful Fencing
Intensive Training + (x) HP to all your Ranged Filter Ranged Heroes Markmanship
Rapture of Death Ranged Filter Ranged Heroes get new skill: On kill: + (x) Atk to himself Intensive Training
Shelter All Buildings Buildings get new skill: + (x) Atk to all allies Intensive Training
Masterful Enchantment Heroes' Boosting Costs reduced on (x) % Shelter