Squad is the current Warlord that you use, and 8 player-chosen Heroes that go into the fighting team. There is variety of options, that you can use to improve it, most of which are below.
Currently there are 4 Warlords, and there's no information in regard to adding more in the future. Each one of them has 3 unique abilities and granted that you have them already unlocked, they become available to use after a certain number of turns have passed. The first ability is available from the start of the game, the second ability from your 3rd turn and the last ability is usable from turn 7.Adam - unlocked from the beginning, starts with 45 HP at level 1, and each level grants him bonus HP, or an upgrade to 1 of his abilities:
- Deals 3 to 40 damage to all enemies.
- Summons 2 5/1 - 45/15 archers (unlocks on level 8)
- Gives 7 to 36 ATK to Order allies for 1 turn (unlocks on level 21)
Son of Woods - unlocked at League 25, starts with 45 HP at level 1, each level grants him bonus HP, or an upgrade to 1 of his abilities:
- Gives Spikes 9 to 60 to himself for 2 turns
- Silences all enemies, except Buildings (unlocks on level 11)
- Gives 7 to 30 ATK to all Nature allies (unlocks on level 21)
Trixy - unlocked at League 23, starts with 45 HP at level 1, each level grants her bonus HP, or an upgrade to 1 of her abilities:
- Gives 3 to 24 ATK to all Chaos allies
- Instantly kills all wounded enemies (unlocks on level 11)
- Summons 4 Witches 7/1 - 48/1 for 1 turn (unlocks on level 18)
Void Spirit - unlocked at League 21, starts with 45 HP at level 1, each level grants him bonus HP, or an upgrade to 1 of his abilities:
- Freezes all enemies for 1 turn
- Summons ranged Demon 16/1 - 96/4, his attack Freezes enemies for 1 turn (unlocks on level 4)
- Gives 8 to 40 ATK to Ranged allies (unlocks on level 15)
To level up your Warlord, your Squad has to reach certain Might, the required Might is shown by clicking on:
You can see it in the top-left portion of the Squad screen, and your current Might is at the top-right corner of the Squad screen.
Hero levels Edit
Every Hero starts at level 1, and to level them up, you must have enough cards and gold. Hero rarity affects the gold cost of leveling up. For more information about how many cards you need, go to Level Costs.
Each level grants the Hero additional stats, like HP or ATK, and at levels 3 (only Legendaries), 6, 11, 16, 21 and 26 they get an improvement to their skills.
Leveing up Heroes also gives you experience to your rank level::
- Common gives 10 rank exp
- Rare gives 15 rank exp
- Epic gives 20 rank exp
- Legendary gives 30 rank exp
Here's a Rank Table.
On League 18 you unlock Evolve option for your Heroes. Evolving your troops upgrades the rarity of the cards for a certain cost. By default you exchange:
These values might differ, when you have an activated VIP or a Guild Bonus
On Rank 10 you unlock Soulbinding option for your Heroes, which increases their ATK and/or HP. You can Soulbind a Hero, up to 4 times, to another Heroes, when they have reached the appropriate level. You use Pal Points, when you meet those requirements, to finish the Soulbinding.
On Rank 15 you unlock Reborn, which boosts your Heroes' stats like ATK and HP, and sometimes even skills, but at the cost of reverting that Hero to level 1. To reborn a Hero, it has to be level 6 (only Epic and Legendary), 11, 16 or 21. You can reborn your Hero up to 4 times (3 for Common and Rare), 1 time on each possible level, and each Reborn gives higher stats.
It's a risky feature, that when used wrong, might actually make your Hero worse than it was before, so you should think before using it. It's advised to reborn a Hero, when you have amassed a larger amount of cards, so you can level him back up to the level he had before the Reborn.
If you want to use a Reborn, but your Hero already exceeded that exact level, do not worry, when you reborn him, you will get back the cards used to level up after the level required for Reborn, for example if your Hero has level 7, and you use level 6 Reborn, you will get back the cards used to level it up from Level 6 to 7.
Boost is a function that allows you to use Gold Dust to get a time-limited bonus for your Heroes that increases their level by 1 for each activation. Based on the rarity, the cost of Boosting differs. Additionaly, each subsequent activation for the same Hero costs significantly more. Also after level 21, the Boost cost increases, since the levels at that point grant stronger bonuses, than the ones at for example level 10.